Posts Tagged ‘japanese’

Gantz: 0 is a Japanese, CGI anime movie based on the original manga series Gantz [Note: spoilers ahead!]. I ran into Gantz: 0 on Netflix, not having heard anything about it previously. I had read some of the manga years ago and seen the live-action version (2010), so I decided to give this film version a go. I’m glad I did! Normally, I avoid CGI animation which has traditionally suffered from uncanny valley syndrome (creepy vibe of animation that comes close to human realism but falls short in a bad way). Early attempts like the Final Fantasy films (2001, 2005), The Polar Express (2004), and Beowulf (2007) had soured me on CGI for “realistic” mainstream films (admittedly it’s been a better fit for children’s films), but at the same time, I knew video game CGI effects and animation in general were advancing all the time. Gantz: 0 showcases the best CGI characters I’ve witnessed yet. While still noticeably animated, the characters have just enough expression that I managed to skip over the valley and achieve that much sought after “suspension of disbelief” despite some persistent manikin-like attributes—artificial posture and body motion (do people really sway like that?), skin textures, physics-defying hair, and the compulsory well-endowed female characters (how much animator time has been devoted to the physics of breasts?).

Plot and character borrow minimally from the original, more complex and slow-to-unfold manga storyline (skipping the multiple “game” rounds, learning about the rules and how to survive and what Gantz is), but the film preserves the core of the series—people resurrected to fight aliens, or in this film—supernatural monsters. There isn’t much in the way of character development. The hero, Masaru Kato, does heroic things mainly because he’s the hero. Inexplicably, all the veteran warriors with the high-level weaponry are killed off. With the help of his friends (and one not-so-friendly kid with homicidal tendencies), Kato prevails in the end despite his apparent lack of skills. The morals seem to be self-sacrifice is the trait most worthy of admiration and teamwork can trump badassery.pedmc1a

Despite its shortcomings, Gantz: 0 delivers over-the-top effects in true Japanese anime/manga style with full-on craziness and mayhem captured in eye-popping CGI detail. IMO, the creativity on display here puts many Hollywood special effects juggernauts like Pacific Rim or Godzilla (2014 reboot) to shame. Bodies, lighting, and scenery are amazingly rendered. It’s clear digital animation is steadily gaining on its live-action counter-part. I expect in 5-10 years the two forms may be nearly indistinguishable. In any case, the monsters steal the show in Gantz: 0—horrors brought to life from Japanese folklore—you can tell the animators went all out in this respect.

I enjoyed this film and would definitely watch more if the Gantz: 0 team ever decides to tell more stories from the Gantz universe. As a tangent, I’d like to suggest they also take on one of my favorite series—Berserk. I think their style would fit perfectly with Berserk’s medieval knights-and-monsters carnage. I can only hope!

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I finally got around to watching Ajin Season 2 (aired on Netflix in October 2016) [Note: spoilers ahead!]. After an exciting season 1, the new season of anime provides a little more character development, primarily for Izumi Shimomura, the female ajin working for Yū Tosaki at the Ministry of Health, Labour and Welfare. Mr. Sato and his Ajin followers continue to provide more diabolical mayhem as they wage war on the Japanese government. An impressive villain, Sato is always one step ahead of his foes, outsmarting them at every turn. Overall, the episodes were fast-paced and enjoyable as I binge-watched them over a weekend.ajin-season-2-episode-1-sub

On the downside, some of the major plot turns felt somewhat contrived. Kei Nagai’s failure, crisis, and retreat are followed by a redoubling of his determination to beat Sato, but his renewed commitment seemed hollow, without much reason behind it other than the unflagging faith of an old friend.

Disappointingly, we don’t learn anything new of significance about the Ajin themselves. How did they come about? Do they have a higher purpose? Barring future seasons, I guess we’ll never know.

Another abrupt revelation is Sato is just playing a horrifying game. Rather than obtaining freedom for Ajin, we learn he really just craves the excitement of hunting and killing his enemies, turning everyone’s lives into a real-world video game. This plot turn seemed somewhat arbitrary. Even his followers seemed to acknowledge the change without much fuss and shifted gears into fighting against him too smoothly to seem real to me.maxresdefault

The ending was sufficiently dramatic and exciting, but then the epilogue undercut any satisfaction I felt at the story’s resolution—far from being contained, Mr. Sato pulled off another escape, and Nagai’s well-earned quiet life was on hold once again. This skewed ending was an off-key way to end the series IMO, or perhaps a clumsy way of leading into a potential season 3. Overall, those who enjoyed the first season will likely enjoy season 2 as well; however, I think it could have been better.