Archive for the ‘anime/manga’ Category

Blame! Is a 2017 anime film released by Netflix, directed by Hiroyuki Seshita and written by Tsutomu Nihei and Sadayuki Murai (based on Nihei’s manga of the same name). [Spoiler alert!] The film opens with a small group of humans in high-tech exosuits exploring deep within a strange and ominous cityscape as they search for food—if food is defined as organic sludge coming out of a pipeline. They move stealthily to avoid the attention of something they call Safeguard and wear “helmettals”, helmets that hide their human features, a kind of camouflage from Safeguard and its watchtowers, while providing them with data-augmented vision (the kind of virtual overlay, or heads-up display, that Google glass aspired to). It’s not long until Safeguard detects their intrusion and sends exterminators after them—bizarre machines that run on four legs and wear Noh-like masks. In full retreat, the humans are quickly cut off, but a dark stranger named Killy appears to rescue them.

Unafraid of the killer machines, Killy wears no mask and wields superior weapons. He returns with the survivors to their village where we learn they are Electro-Fishers, a lone group of humans surviving in a sanctuary zone but on the brink of starvation. The Electro-Fishers are led by an older man named Pops who questions Killy. We learn a little—Killy is searching for humans who still possess the Net Terminal Gene, a gene which grants its possessor authority over the City, Safeguard, and the Builders.

Other than that, we never learn much about Killy. At first, I thought—Killy—this guy’s gonna do lots of killin’, and he does, sort of. One of the things I liked about Killy is he seemed like a standard protagonist, and I wanted to place him in the good guy category, but I was never quite sure as the story progressed—was he really helping the Electro-Fishers? Or just using them, or perhaps just allying with them as long as it serves his purpose. In that sense, his mysterious origin persists throughout the film adding a nice touch of anticipation.

The animation really stands out in terms of quality—it’s very well drawn with a beautiful sense of motion during action scenes. You really feel the dread as the exterminators scuttle towards the characters at an inhuman pace. The city itself is impressive for the overwhelming sense of unknowable machine complexity it conveys—a fully enclosed environment created by machines who lost or escaped the control of their human masters and now continue building, expanding the city for reasons only they understand. In terms of style, the film replicates the visuals, linework, and faces of Nihei’s anime series, Knights of Sidonia, also released on Netflix.

Watching this made me remember some past books and films. It bore a slight resemblance to Greg Bear’s Hull Zero Three, although with a completely different setting, of course. Robopocalypse, by Daniel H. Wilson, also comes to mind. The obvious film comparison is to the Terminator series, although the feeling here is very different despite the shared killer-robot elements. In a way, it reminds me of an animated short, the Transcendent City, by Richard Hardy—a city created by machines for machines conveying an feeling of on-going processes we’ll never understand.

One gripe I have to get out is I still don’t know why the film is called Blame! Who’s to blame for losing the Net Terminal Gene? (how does one lose a gene anyway other than by going extinct?) Who’s to blame for getting everyone killed? I suspect I won’t know until I start reading the manga—always a recommended step for anime you love.

Overall, Blame! provides an hour and 46 minutes of excellent sci-fi adventure. While not the most complex storyline (especially compared to anime released in series), it has a fast pace and a satisfying conclusion (while leaving plenty of room for a sequel(s)). I commend Netflix for making this quality of anime available to wide audiences—keep it coming!

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The Boy and the Beast is a 2015 anime fantasy film written and directed by Mamoru Hosada. [Spoiler alert!] I really enjoyed this film, and I suspect anyone who appreciated Spirited Away will as well. The protagonist, a young boy named Kyūta, runs away from his mother’s family after her untimely death. Angry at his family, and especially his absent father, Kyūta ends up on the streets until he accepts an unusual offer and ends up in the world of the beasts, Jūtengai.

Kyūta’s rebelliousness is matched by the rough and tumble attitude of Kumatetsu, a maverick beast who takes him on as his apprentice. At first, Kumatetsu  is a horrible master and teacher. Together, it’s next to impossible either of them will succeed—but with the right encouragement and perseverance, they both begin to improve. Later, when Kyūta rediscovers the human world, he becomes torn between his need to learn new things and grow while coming to grips with the loose threads and old wounds of his past.

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I found the characters delightful—rich and various—with a simplicity and innocence similar to those in Hayao Miyazaki’s works. The animation quality is superb, and the story moves quickly, interspersing action with humor, introduction of new characters, and plenty of unexpected directions. The film delivers entertainment with lessons about growing up, forgiveness, selflessness and caring.

While I normally prefer the Japanese audio, for those watching with younger kids who can’t keep up with subtitles, the English-dubbed version was nicely done (as a side note: there is one scene with graphic violence that may disturb some younger children). Overall, highly recommended for anime fans and families!

Gantz: 0 is a Japanese, CGI anime movie based on the original manga series Gantz [Note: spoilers ahead!]. I ran into Gantz: 0 on Netflix, not having heard anything about it previously. I had read some of the manga years ago and seen the live-action version (2010), so I decided to give this film version a go. I’m glad I did! Normally, I avoid CGI animation which has traditionally suffered from uncanny valley syndrome (creepy vibe of animation that comes close to human realism but falls short in a bad way). Early attempts like the Final Fantasy films (2001, 2005), The Polar Express (2004), and Beowulf (2007) had soured me on CGI for “realistic” mainstream films (admittedly it’s been a better fit for children’s films), but at the same time, I knew video game CGI effects and animation in general were advancing all the time. Gantz: 0 showcases the best CGI characters I’ve witnessed yet. While still noticeably animated, the characters have just enough expression that I managed to skip over the valley and achieve that much sought after “suspension of disbelief” despite some persistent manikin-like attributes—artificial posture and body motion (do people really sway like that?), skin textures, physics-defying hair, and the compulsory well-endowed female characters (how much animator time has been devoted to the physics of breasts?).

Plot and character borrow minimally from the original, more complex and slow-to-unfold manga storyline (skipping the multiple “game” rounds, learning about the rules and how to survive and what Gantz is), but the film preserves the core of the series—people resurrected to fight aliens, or in this film—supernatural monsters. There isn’t much in the way of character development. The hero, Masaru Kato, does heroic things mainly because he’s the hero. Inexplicably, all the veteran warriors with the high-level weaponry are killed off. With the help of his friends (and one not-so-friendly kid with homicidal tendencies), Kato prevails in the end despite his apparent lack of skills. The morals seem to be self-sacrifice is the trait most worthy of admiration and teamwork can trump badassery.pedmc1a

Despite its shortcomings, Gantz: 0 delivers over-the-top effects in true Japanese anime/manga style with full-on craziness and mayhem captured in eye-popping CGI detail. IMO, the creativity on display here puts many Hollywood special effects juggernauts like Pacific Rim or Godzilla (2014 reboot) to shame. Bodies, lighting, and scenery are amazingly rendered. It’s clear digital animation is steadily gaining on its live-action counter-part. I expect in 5-10 years the two forms may be nearly indistinguishable. In any case, the monsters steal the show in Gantz: 0—horrors brought to life from Japanese folklore—you can tell the animators went all out in this respect.

I enjoyed this film and would definitely watch more if the Gantz: 0 team ever decides to tell more stories from the Gantz universe. As a tangent, I’d like to suggest they also take on one of my favorite series—Berserk. I think their style would fit perfectly with Berserk’s medieval knights-and-monsters carnage. I can only hope!

I finally got around to watching Ajin Season 2 (aired on Netflix in October 2016) [Note: spoilers ahead!]. After an exciting season 1, the new season of anime provides a little more character development, primarily for Izumi Shimomura, the female ajin working for Yū Tosaki at the Ministry of Health, Labour and Welfare. Mr. Sato and his Ajin followers continue to provide more diabolical mayhem as they wage war on the Japanese government. An impressive villain, Sato is always one step ahead of his foes, outsmarting them at every turn. Overall, the episodes were fast-paced and enjoyable as I binge-watched them over a weekend.ajin-season-2-episode-1-sub

On the downside, some of the major plot turns felt somewhat contrived. Kei Nagai’s failure, crisis, and retreat are followed by a redoubling of his determination to beat Sato, but his renewed commitment seemed hollow, without much reason behind it other than the unflagging faith of an old friend.

Disappointingly, we don’t learn anything new of significance about the Ajin themselves. How did they come about? Do they have a higher purpose? Barring future seasons, I guess we’ll never know.

Another abrupt revelation is Sato is just playing a horrifying game. Rather than obtaining freedom for Ajin, we learn he really just craves the excitement of hunting and killing his enemies, turning everyone’s lives into a real-world video game. This plot turn seemed somewhat arbitrary. Even his followers seemed to acknowledge the change without much fuss and shifted gears into fighting against him too smoothly to seem real to me.maxresdefault

The ending was sufficiently dramatic and exciting, but then the epilogue undercut any satisfaction I felt at the story’s resolution—far from being contained, Mr. Sato pulled off another escape, and Nagai’s well-earned quiet life was on hold once again. This skewed ending was an off-key way to end the series IMO, or perhaps a clumsy way of leading into a potential season 3. Overall, those who enjoyed the first season will likely enjoy season 2 as well; however, I think it could have been better.